![]() ![]() All of your actions, from sprinting to attacking, will take up various Ki costs and your management of this resource will more often than not spell a difference between life and death. Ki, or stamina, is equally as important, as all your moves are governed by this resource. You’ll be able to equip 2 melee weapons at any point in time, with each weapon boasting of a move set that differs with each stance. Supplementing stances are the various weapons that you’ll be able to pick up and utilize in the game. It is these small adjustments throughout the game that make the stances a deep and strategic part of Nioh’s gameplay. Using the high stance but find that your attacks are a bit too slow for you to mount a counterattack? Consider switching to mid or low to get some much needed hits in at the expense of damage. The mid stance is a balance between these two.įiguring out an healthy mix of these stances will be important if you want to make it far into the game, as your opponents in the later levels will have improved moves of their own that will require precise movement and timing. Low stances let you attack faster and drain less ki but are weaker. High lets you deal very powerful attacks but drains a lot of ki, potentially leaving you open to a counterattack. ![]() Being able to position your weapon high, mid, or low will give you different ways to beat your foes. A unique approach to the Souls style combat are the stances, which make a welcome return from the first game. While the core gameplay loop is the same, Nioh introduces certain mechanics that make it a title of its own. Saving at a shrine will refill your resources while resurrecting fallen foes. Dying will leave all your amrita in your last known location and you’ll need to make a mad dash to your grave to retrieve them. Beating enemies will net you Amrita, which you will spend levelling up your individual stats. This is Koei Tecmo and Team Ninja we are talking about after all, and they do know how to make fantastic looking character models.Ĭutscenes will also take your created character and their equipment into account, which is a nice touch too!Ĭombat and progression in Nioh 2 is almost everything you’d expect from a Souls game and a bit more. That in itself already sets it apart from most games with character creation, and is a very welcome addition. Don’t worry about making a mistake after finalizing your character as the game will actually allow you to redo your character completely and at no cost, even after you start your campaign. It is very detailed, from gender to height to face and even tattoos, and you’ll even be able to customize the look of your Yokai form. Along the way you’ll meet different interesting characters like the mysterious Mumyo and even famous historical Japanese figures like Oda Nobunaga.Ĭharacter creation greets you as a new feature that Nioh 2 has over the first game. Years before William’s (the protagonist from the first game) adventure, you’ll be playing a silent protagonist in Sengoku Era Japan, where as a human-yokai offspring you will be thrust into a fantasy horror story involving wars, yokai slaying, political unrest, and even more yokai slaying. Story-wise, newcomers will have no problem starting Nioh 2 without having to play the first game since it’s actually a prequel. Will Koei Tecmo be able to strike gold a second time? Here’s our review of Nioh 2. ![]() ![]() For a new IP, Nioh proved to be a successful one, as seen with the sales and its warm reception from the gaming community. While Nioh borrowed heavily from the Souls series in terms of gameplay, it managed to become its own beast through its Japanese setting, mission based progression, and introduction of its own mechanics like weapon stances and Guardian Spirits. Enter Nioh from way back 2017, a surprise success from Koei Tecmo and Team Ninja. Naturally, other developers have taken a stab (pun intended) at a Souls game, resulting in titles like Code: Vein and Jedi Fallen Order as the most recent entries. One thing in common with Monster Hunter and the Souls series is the level of skill needed to get good, and for teaching players to accept defeat and push through a difficult situation. While Capcom isn’t normally in the discussion, long time hunters who have witnessed G rank first hand would beg to differ. One thing you can credit Capcom and From Software for is making suffering a new genre of its own.
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