The Epattcud designation is now a design type, with ships renamed to "E- (Name)" to shorten their display name. The naming scheme has changed for this update for Pirate Epattcud ships: The Nixie Array - A Pentuplet array of Nixie Cannons that fire continuously as a large mount, with extended range and even higher damage efficiency. The Nixie Tri-Cannon - A burst fire, longer range medium version of the Nixie Cannon with similar flaws to its predecessor. The Epattcud XVII (Caldera) - A large, heavily armored capital ship with built-in Thermal Pulse Turrets, armor modules and a range boost system, that can not mount shields on its core.Ī New Fighter: The Diadem (XIV), a Fourteenth Battlegroup fighter with a sextuplet of Nixie Cannons and a Salamander MRM. The Epattcud XXVI (Sconce) - A cheap, tiny frigate with a built in Snapcracker Gun and a range boost system, but with terrible survivability. The Epattcud XXV (Brazier) - A feisty destroyer with two large ballistics and a range boost system, but with incredibly frontal weaponry. This update is quite large, but most of the changes are balance or function related, that being said: Tech Duinn is no longer size 8, making it more stable than it was previously, and therefore more dangerous. Pirate fleets will occasionally spawn with elite Duinn Thunderbirds (TB) skins, similar to Hegemony (XIV) skins.ĭomain Derelict exploration content will be protected by some additional ships. Many balance changes, new ships, weapons and some fighters, all of which will be covered in the Update 0.6.0 *(Post Tournament Release)* for clarity. (There are also bits of the Judiciary in this update, they work in the simulator but due to a variety of player-facing issues the ship could not be finished for this patch). The Sovereign (A large heavy battleship, though deceptively fast with a speed/flux system, that relies heavily on a built-in lowtech energy weapon to perform well in combat, but comes stocked with an array of built-in missiles and two fighter bays, along with a generous weapons package). The Consigliere (A battlecruiser with good fighter support and great weapons arcs, and a speed/flux system to boot, but has few modular missiles and only one large ballistic). The Adjudicator (A heavily armed frontal cruiser akin to the dominator, comes with maneuvering jets and less turrets, but more frontal larges, albeit built-ins). The Magister (An elite destroyer with a speed/flux system and large mount). The Authority (A blocky destroyer with a large mount and built-in fighter support). The Juror (A tiny armored frigate with lots of guns that serves as a good small fleet anchor). Some additional content, along with some pre-tournament weapons balance and description writeups for weapons missing them. Updade 0.6.0a *(Pre-Tournament Release 2) The E-VI 'Mitigator' (TB) now has two frontal large composites and two large turreted ballistics, rather than just a single large composite on the front turreted large. Update 0.6.0b *(Pre-Tournament Release 3)įinal Pre-Tournament balance fixes and changes, most notably: The Geist, a Thunderbirds drone LPC that functions as both a capable anti-fighter interceptor and point-defense drone, at a cost to wing size (there's one per wing). The Gladius (TB), a Thunderbirds upgrade that massively improves upon the firepower of the Gladius, but makes it more expensive to install. The Epattcud XXIX 'Shoal' (TB), which spits antimatter fuel out of its prow/bow to burn its enemies. The Havoc and Havoc (TB), serving as a Scrapship Elite Cruiser and Artillery Cruiser respectively (The Thunderbirds Havoc comes with a built in artillery gun). The Brawler (TB) which sacrifices a medium hardpoint for small weapon turret conversions and a frontal armor plate. Some of the new ships and fighters that have been added: Jim and Jin were also threatening to plunge the station out of Hyperspace by shutting off all fuel trade routes, so uh. Tech Duinn can now be configured to start in a pre-selected starsystem, which should help with FPS issues if you have them in hyperspace with LowTech Armada enabled. The Duinn Thunderbirds hullmod now applies to deployment cost, as intended. I'll be aiming to have the full patch notes out soon, but the biggest things this patch: WIP as this patch was so big and I had very limited notes, sorry yall. The E-XXI 'Jerrycan' now has a (TB) cruiser version that can sometimes rarely replace Ventures in pirate fleets. Some minor writeup and hotfixing for weapon arcs. The Hammerhead (TB), E-XXXII 'Havoc', E-XXXII 'Havoc' (TB) and Brawler (TB) should all now properly spawn in pirate fleets.
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